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Devil may cry 3 pc gampad controls problem
Devil may cry 3 pc gampad controls problem










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  3. #Devil may cry 3 pc gampad controls problem ps2
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Try playing DoDonPachi: DaiOuJou on PCSX2 and comparing it to, say, FBA under Retroarch with 1-frame runahead.

devil may cry 3 pc gampad controls problem

I play RPGs and less demanding games on PCSX2, and while it is possible to play action games (I don't doubt you finished God Hand, the human brain is very good at adapting to circumstances), I just find it extremely distracting. This sort of delay might have been acceptable 10 years ago, but nowadays with things such as Run-ahead in Retroarch bringing emulation delay under actual hardware (1 frame as opposed to 2 frames), it's very difficult to overlook. I've tried every video plugin under the sun, every setting, and every input plugin (including the obscure ones such as Pokopom Pad which ostensibly include a "high priority" mode). Here's a completely unscientific and methodologically questionable video, but nonetheless it gives a general ballpark idea of the problem. There are countless threads on the PCSX2 forums complaining about input lag of course measures of input lag vary wildly according to display and other variables, but my own estimation there is a delay of at least 150-200ms in most cases (which is 9-12 frames per second), which I consider unacceptable. Wow holy shit, I got so carried away by this I didn't even notice how fucking long the post got It was the devs way of going around this memory limition to make sure every enemy has a diverse enough moveset to challenge the player.

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#Devil may cry 3 pc gampad controls problem series

This is also the reason why DMC1 is still the only game in the series were all enemies have both ranged and melee attacks.

#Devil may cry 3 pc gampad controls problem ps2

It's because either the PS2 had some weak memory, or the devs just weren't yet good enough to to optimize the game for the PS2.

#Devil may cry 3 pc gampad controls problem plus

The camera system in that game plus the emphasis on athmosphere and interconnected level design is also a relic from the game's early development as a Resident Evil game.īut yeah, most of problems the game stem out from it being the first in a new type of action genre and hardware limitations (or the devs inexperience with the PS2 hardware since DMC was of the first games for the PS2).įor example haven't you noticed that when enemies spawn, they are always enemies of the same type and not different (for example you never see marionettes and shadow cats in the same room, you only see either marionettes or shadow cats). So while before Severance there were already some games like it, there was nothing like DMC before DMC. Plus unfortunately even back then Severance wasn't in anyway a popular game, adding to that the fact that PC as a platform was still years from being a serious thing in Japan, and most likely Severance just went by completely unnoticed.Īlso when it comes to Hack 'n' Slash games IMO you can divide them into 2 categories: the ones with relatively slow movement speed and high commitment attacks wich punish the player for being careless and impatient (like Severance, Dark Souls, Nioh, Mount & Blade, Mordhau, For Honor, Dark Messiah, etc.) and the ones with fast paced combat and low commitment that reward aggressiveness and speed (like DMC, Ninja Gaiden, God Hand, Bayonetta, etc.).

devil may cry 3 pc gampad controls problem

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So they wouldn't have changed the camera on such a short notice, and let's not forget that using free camera controlled by an analogue back in 2001 wasn't the standard common sense that it is today. Severance came out a few months before DMC, by that time they were pretty much finalizing the game.












Devil may cry 3 pc gampad controls problem